Known issue: You may experience short instances of hitching in the custom match lobby when assigning or moving teams. This issue will be fixed soon. User is unable to switch grenade types when tapping right on the D-Pad. Xbox One players will receive 30,000 Battle Points to use on in-game cosmetic items. These will be distributed sometime after the test closes. Crash fixes, like all areas of the game, will be something we continue to improve upon as part of our Xbox Game Preview roadmap.
Up to 20 per session If there are less than 5 players in the matchmaking queue, matchmaking will continue for 5 minutes If there are still less than 5 players after 5 minutes, the session will start with the original number of players present and other players cannot join the session. Colorblind settings have been added Crosshair settings have been added Added a new slider interface Added an option to adjust strength of game controller vibration. Disabled Particle Light This is dynamic light from different effects such as explosions. Redzone The redzone is smaller and shorter-lasting on Sanhok. Added 26 graffiti images to buildings in Erangel and Miramar. Player inventories have also been streamlined, reducing the load time between button presses and changes being reflected on-screen. More dirt roads have been added for better vehicle effectiveness.
Bluezone Bluezone on Sanhok has shorter waiting times and longer travel times. Elastic accuracy control for character has improved. This includes the three-wheel bike. Players can still be shot while parachuting, this change only applies to free falling players, prior to opening their parachute. Players can throw apples while waiting to board the plane in the in-game lobby. You could generally tell whether shots were being fired from your left or right sides, but things were more problematic when trying to differentiate between sounds directly in front of or behind your character. It can only be found on Miramar though, where it will no doubt be useful for traversing the huge open spaces synonymous with the large desert map.
Sanhok is available beginning today, and we expect to begin offering War Mode as a weekend event in late September, with full Custom Match functionality to release in mid-October. We feel this leads to a good balance between strategy and gunplay throughout the duration of each match. Update 17 has been in testing for the past week and will include the same content that has been available on test servers. Depending on how the test goes, we may decide to extend it further. Additional memory and non-memory related crash fixes. The heavier the vehicle, the greater the damage inflicted upon the player.
Thanks so much for playing, and we look forward to your feedback! Fixed an issue where when plane flew around you, the sound of plane was not played. Level 3 helmets spawn in the world. Fixed an issue where your camera sometimes goes through the vehicle when the vehicle is leaning on an object. Fixed an issue where a player appeared to slide when standing up or moving while going prone before landing from a certain height. The result will be different depending on whether the forearm is blocking more vulnerable body parts. Eventually, map selection will come to Xbox. Added trees in the open area surrounding the Sosnovka Military Base.
Gameplay Fixed a serious bug that caused vehicles to flip or get airtime for no reason. We also want to thank everyone for their patience while we continue to improve performance of the game. New Attachments Duckbill - A new attachment for shotguns S1897, S12K. Prior to this patch, frequent vehicle location updates were also being requested for every stationary vehicle in a 1km radius of your player, negatively impacting performance. Fixed an issue which caused the screen to shake excessively when spectating an opponent who was firing a weapon. We understand that the interest in playing these modes are still there, and we will continue to look into other ways for healthy matchmaking times.
Now, bullet impacts not directly seen by the player will not consume resources, improving performance, especially in close quarters combat. There was also no way to tell whether shots were coming from above or below. Normal mode: Classic battle royale rules—be the last person or team standing War Mode: Team deathmatch with respawns. Optimized level streaming to increase loading speed of buildings and their interiors. Aim acceleration can now be completely disabled if set to 0.
When there are more than 5 players in the matchmaking queue, the session will start immediately. Please close the game and update your client. Fixed an issue where under certain circumstances the character would be upside down or seated in a strange position when moving seats while riding in vehicles. In the coming weeks you can expect some big news and content drops. Thank you to everyone who has supported us along the way, and we welcome all of our new players who will join us today with open arms! Fixed an issue where a spot at the back of the truck and buggy would block bullets.