When bullets impact any surface, an effect is displayed. Nico: We will release patch notes fairly soon. Players will continue to join open sessions for up to 5 minutes after they start. This is a new animation. Prior blog posts said Xbox players can expect a performance patch on June 26 as well. Reduced the chance of players encountering situations where opponent's weapon floats in the air.
Loot supplies, find weapons, and gear-up to take on the competition. Total play time is 30 minutes e. Fixed an issue where when plane flew around you, the sound of plane was not played. Practice your throwing skills while you wait for the game to be started! Weight changes Frag grenade: Increased from 12 to 18 Molotov cocktail: Decreased from 18 to 16 Smoke grenade: Decreased from 16 to 14 Stun grenade: Decreased from 14 to 12 Increased frag grenade damage and effective range Frags previously had to be within 2. Indirect damage taken when standing in the flames has been increased from 10 to 12. The Miramir map is also finally playable on the Xbox version, but the new 4x4 Sanhok map is still being internally tested before release.
Thank you for your understanding. The free-fall and parachuting process has been optimized, leading to performance improvements during the initial stages of each game. Option Added a new controller preset to options menu. Small clusters of houses have been added to some areas of Erangel. Q: Is the boat going to stop making not-boat noises Nico: Confirmed fixed.
The hotfix addressed a memory leak issue and this hotfix reduced the number of crashes remarkably. The Battle Royale playlist contains both Erangel and Miramar. Bluehole Inc also want to release a version of test servers to the Xbox One, something that will no doubt please fans. Gameplay Aim acceleration can now be adjusted by players via in-game option Player weapon damage has been increased against vehicles. Fixed issue of excessive acceleration when the stick is tilted more than a certain angle depending on the R stick acceleration setting.
Colorblind settings have been added Crosshair settings have been added Added a new slider interface Added an option to adjust strength of game controller vibration. Go here to equip parachute skins. We also want to thank everyone for their patience while we continue to improve performance of the game. Certain settings have been customized specifically for Sanhok to better fit its unique design. Things to keep in mind when creating custom matches: At least 10 players are required to start the match.
Once again, we thank our players for all the support while we worked to resolve long standing issues like Lost Connection to Host. Now, bullet impacts not directly seen by the player will not consume resources, improving performance, especially in close quarters combat. In fact, the next update is scheduled to arrive as soon as June 26. Fixed an issue where a player sometimes received collision damage from a motorcycle when another player picked up the motorcycle. Scheduled fixes for identified issues When changing the deadzone settings in the lobby, the options screen needs to be opened once again for the settings to be reflected.
We have decided to revert this decision and will not be closing any of the modes today, due to community feedback. Normal Mode includes the Sanhok Forty Fivers preset. Optimized level streaming to increase loading speed of buildings and their interiors. Each 10 levels you will receive a permanent reward. As part of that update, we have decided to include some additional performance and gameplay improvements, as well as a new controller option.
Fixed an issue where two players moving in a small space could sometimes get stuck. Character shadow rendering has been optimized to improve performance. Bluezone The first circle of every game is much smaller than other maps, but subsequent circle sizes change less drastically. Optimized overall character movement cost. Bluezone Bluezone on Sanhok has shorter waiting times and longer travel times.